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Assassins - Ultimate CD Games Collection 2
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Assassins 2 - Ultimate Games No. 2 (1995)(Weird Science)[!][Amiga-CD32-CDTV].iso
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1994-11-10
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ZUT ALORS! 2.21 - THE .DOC FILE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Greetings, Ladies, Gentlemen and kiddies of all ages to the wild, weird,
wonderful (and something else beginning with a 'w') world of Zut Alors, a
game which has been literally years in the making. Well, actually, it's been
about 3 or 4 weeks in the making this time around, it just seems like
longer. And it has been around before. Izzat so? I hear you ask. Well, I
wanna tell you a story...
Zut Alors! - The History
========================
Once upon a time there was a tabletop role-playing game called En
Garde, created by Games Designers Workshop back when the Amiga wasn't even a
twinkle in anyone's eye. In fact, this was the era when RPGs were brand new,
and even the original version of D&D (TM, C & bar) was a novelty. En Garde
was based in the days of the Three Musketeers, Cyrano de Bergerac, Don Juan
and various other athletic swashbucklers, most of whom looked exactly like
Errol Flynn.
To be honest, though, En Garde was not a true RPG as we know them
today. A game-turn consisted of writing a set of orders which were evaluated
by a referee or GM and compared with those of other players. More like
Diplomacy than D&D, really; and not a whole lot of fun face-to-face, if the
truth be known. However, the game really came into its own when played by
mail. Postal Diplomacy magazines such as Chimaera, Griffin, Herald and Howay
the Lads all ran successful postal En Garde campaigns in the late 70's, and
each had big waiting lists of players clamouring to get in on the act.
Somehow, the postal version of the game, with its emphasis on lively press
columns and general silliness captured the true flavour of the game in a
way that playing it face-to face could never do. And believe me, it was
great fun!
Anyway, about five years ago, nostalgia for Postal En Garde prompted
me to conceive a game in the same vein for the good ol' ZX Spectrum. So,
with the aid of The Quill adventure writing system, Zut Alors! was born.
Unfortunately, text-only adventures were no more saleable then than they are
now, and beyond giving copies to a few friends, Zut never did reach a wider
audience (although I still have the game, and if anyone out there wants to
send me a cassette and return postage, they can gladly have a copy).
Then along came the Amiga, and the June 1991 edition of Amiga
Computing, which featured 'Treasure Island', a demo of the Hatrack II
adventure writing system. And as a consequence, Zut Alors! is reborn, a new
version, bigger 'n' better than ever, for the Amiga.
So what is Zut Alors! anyway? Well...
Zut Alors! - The Explanation
============================
Zut Alors! is a text-only adventure in which you play the part of
Cyrano de Bergerbar, a young blade recently arrived in Paris to seek his
fortune. Cyrano has a burning ambition to join the King's Musketeers like
his idols Athos, Porthos, Aramis and D'Artagnan, and, indeed, this is the
object of the game. To win, you have to become a Musketeer. This is not as
easy as it sounds, as you must firstly prove yourself in the ranks of lesser
regiments.
For the benefit of any Sun readers out there, or anyone who's been
living on Mars for the last 15 years or so, a text adventure is one in
which you control a character representing 'you' by typing commands to the
computer, which interprets your orders and reports back on their
consequences.
Orders can be in the form of simple two-word commands (GET SWORD),
although you can happily use articles and conjunctions and even adjectives
in some cases (e.g. GIVE MY TRAVELLING CLOTHES TO COLONEL SELASTIQUE).
Orders can also be strung together (TAKE THE LAMP, GO NORTH, GET THE BAG OF
MONEY) or applied to multiple objects (TAKE THE KEY AND THE FOOD or EXAMINE
EVERYTHING).
Simple enough, I'm sure you'll agree, but this sort of game can
get right up many people's noses, and rightly so in some cases. Too many
times, text adventures turn out to be a case of 'guess what vocabulary the
author has used'. In other words, a case of knowing what to do but being
unable to do it because you can't find the exact words the author is
expecting you to type. This is extremely frustrating, and difficult to
avoid unless you're going to include the entire Oxford English Dictionary
in the game vocabulary. However, I have endeavoured to avoid this syndrome
as much as possible in the game in hand, by allowing a number of different
wordings of certain key commands. Also, in the next section is a list of
verbs used in the game. I apologise, however, if there are still a very few
cases where exact wording of a command is required. Unavoidable, I'm afraid.
Another feature I hate about text adventures is the 'how do I get
through the first door' syndrome. One of the most enjoyable text adventures
on the old Speccy was 'Twin Kingdom Valley' (which had graphics, actually,
but I tended to turn them off...). In TKV you could happily wander around
the entire world and solve the various problems in virtually any order. Much
better than being restricted to a single path, I think. Well, Zut Alors! has
more than one solution, you can wander around Paris to your heart's content
and there are no puzzles of the illogical "put the red gem in the elf's left
sock to make the blue key appear in the bath" variety, although some events
are dependent upon others happening first. You have been warned!
Zut Alors! - The Vocabulary
===========================
As promised, then, a list of the acceptable verbs used in the game.
There are one or two others not listed here, but they are there merely as
alternatives to the ones listed, and are not vital to gameplay. I'll leave
you to find them for yourselves. The list, then;
LOOK (L) STATUS QUIT (Q) TAKE WEAR SCORE
DROP EXAMINE GO MOVE GET INVENTORY (I)
GIVE PUT REMOVE MOUNT DISMOUNT TETHER
BUY LIGHT READ EAT SLEEP EXTINGUISH
HAVE DRAW SHEATHE GRAB FIGHT ATTACK
DRESS UNDRESS HELP WAKE KNOCK ENTER
INTERVIEW MAKE TURN THROW TIE KILL
HOOK CHARGE
In addition, there are some special commands meriting a bit of explanation;
BRIEF (Turns off long location descriptions)
VERBOSE (Turns 'em on again)
WHERE (Will sometimes give you the location of an object or person, e.g.
WHERE IS ATHOS?. Don't rely on it, though.)
WAIT (Advances game time by about 8 hours. Useful if you want to enter
locations which are open only at certain times of day).
SAVE/LOAD (Saves the present game position (or loads a saved game). This
is disabled in V.2.21, but why not try it anyway?
And then there's....
Zut Alors! - The Compass
========================
At the top of your Zut Alors! screen is the Compass. This is a feature
unique to Hatrack II games, which allows you to execute a number of common
commands using the mouse instead of having to type them directly. The
gadgets are as follows;
The Compass Rose has pointers for all eight standard compass directions,
i.e. N, S, E. W, NE ,NW, SE, SW. Simply click on the appropriate sector of
the rosette to move in the direction you want.
To the right of the rosette are four arrow gadgets, again for movement in
given directions. The top two are for moving Up or Down, the bottom two for
In and Out.
Finally, to the left of the rosette are five box gadgets. Clicking on these
executes the command word in box, thusly;
INVENTORY will list the items you are carrying and also tell you what you
are wearing and how much cash you have.
STATUS tells you how long you have been playing, how far you have progressed
in the game and how strong your character is.
LOOK describes your current location.
Y and N are YES/NO gadgets for answering YES/NO questions within the game.
Zut Alors! - Hints & Tips
=========================
Keep the following things in mind when wandering around Paris:-
- Be polite and chivalrous, but keep your sword handy!
- Look after your horse. It's the only one you've got.
- There are a lot of thieves about. Watch your money.
- When you join a regiment, wear your uniform with pride.
- Creeping around your commanding officer is never a bad idea.
- He who hesitates is lost (particularly in combat situations).
- You're French. And there are women in the game. Know what I mean?
- But on the other hand, indecent exposure is a crime, remember!
Zut Alors! - odds 'n' sods
==========================
Firstly a waiver - despite the fact that it's written in a very
silly accent, Zut Alors! is not racist. Nor is it sexist. Honest. No,
really, I mean no-one could really be offended by this game. Unless you're
French, I suppose. Or German. Or Russian. Or Irish. Or Australian. Or
Scouse. Or a nun. Or an actress. Oh, God, am I in deep merde!!! To hell
with it - if you're offended by this game, it's because you've no sense of
humour. So yah, boo and sucks to you, too!
Secondly, this game is dedicated to (in no specific order) Games
Designers Workshop (creators of En Garde), Monty Python, Jasper Carrott,
Terry Pratchett (to whom I once lent my pen...), Alexandre Dumas, Frankie
Howerd, Bryan Norwood (It's all his fault, really...), those nice people
at Heyley Software who helped me overcome a major problem with the game,
Judge Dredd, VIZ, Catherine Zeta Jones (for no reason other than being
exceedingly decorative), Gorden Kaye, Amiga Computing (a bit of judicious
creeping never hurts), Commodore-Amiga, Dr. Leonard 'Bones' McCoy, and of
course, the incomparable Dot Cotton out of Eastenders...
And finally, this document would not be complete without full credit
being given to Hatrack II, the software package which was used to write the
game. This is available from Heyley Software, 27, Winnington Road, Marple,
Stockport SK6 6PD, price £29-95.
Zut Alors! - Publishing History:
===============================
1986: Original version (1.0) written for ZX Spectrum. Limited distribution
only.
1991 (Sept): Zut Alors! 2.0 written for Amiga 500 and distributed on
December coverdisk for Amiga Computing.
1991 (Dec): V.2.1 distributed with Shareware disks. Slightly expanded
version with one minor bug fix.
1992 (Jan): Fixed two major bugs and distributed V.2.2 with subsequent
Shareware disks.
1994 (Jul): Prepared V.2.21 (with Load/Save disabled) to distribute to PD libraries.
1994 (Aug): Did major rewrite to fix serious bug in drop/remove routines,
added some extra features. V.2.3 distributed with all subsequent Shareware
disks, which now include Zut Alors! II.
1994 (Sep): Made minor change to original version and created Spectrum
snapshot (V.1.1) to add to Shareware disk.
So that about wraps it up. Zut Alors! is a Shareware release by
Aryxoft. My name is Brian Asbury, and if you've enjoyed Zut Alors! and
encountered it anywhere other than on one of the official shareware disks
(and especially if you've got version 2.21 and you're gnashing your teeth
because you can't save your game position), then you can end your
frustration or just show your appreciation) by sending me a contribution
of £5, along with any comments, etc. on the game which you might care to
make. In return I'll send you the very latest version, the sequel,
Zut II, a mini-adventure called Test of the Tower and other goodies
including a copy of my jhilarious book Purple Parables (worth £3-75 in
itself!!).
My address is
8, Rectory Gardens,
Armitage, Nr. Rugeley,
STAFFS, ENGLAND WS15 4AL.
Thank you for your kind attention.